Number of posts : 766 Age : 30 Location : Spruntheus Favorite hobbies : Gaming, Internet surfing, Game Making, Video Games, Registration date : 2008-03-24
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Number of posts : 478 Age : 30 Location : on my bed...ive fallen and i dont want to get up Favorite hobbies : 3 LETTERS ONLY TF2....exept the 2 Registration date : 2008-04-04
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how do u get the models to make complicated movements and have them appear so smooth in the film? and i love the custom maps showing the heavy being recorded.
compared to all the stiff gmod crap ive seen this could make machinimas into real movies, awesome
penguin Spruntheus Cabinet Member
Number of posts : 964 Age : 84 Registration date : 2008-04-25
well... the reason no one uses this to make machinimas is the amount of time it takes to make
necro_bowser Spruntheus Government Official
Number of posts : 478 Age : 30 Location : on my bed...ive fallen and i dont want to get up Favorite hobbies : 3 LETTERS ONLY TF2....exept the 2 Registration date : 2008-04-04
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Subject: Re: Meet the Pyro - Blender Tue Sep 08, 2009 1:43 am
craazzyazn wrote:
well... the reason no one uses this to make machinimas is the amount of time it takes to make
im sure, because that was movie quality work, like that could be the meet the pyro....so i like....
Admin Administrator of Spruntheus
Number of posts : 766 Age : 30 Location : Spruntheus Favorite hobbies : Gaming, Internet surfing, Game Making, Video Games, Registration date : 2008-03-24
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it was 2 brothers who worked for 3 months weekend only b/c of school.
Lots of it was Valve's work, but I love the Pyro.
BTW, Valve still hasn't released the models and animations for the tf2 characters...when they do (which they said they would), lots of machinimas are gonna come out.